

Often you can see movement, and find a better approach. Pause and watch the horizon for movement before you move in on an enemy held objective. This principle also applies when you’re moving around, not just stationary. Meanwhile your enemy will be thinking about where they want to set up, looking for you, and looking for cover once the shooting starts. You’ll only have one thing on your mind – opening fire. This also gives you the advantage of being ready to fire the moment an enemy comes into view. Let the more experienced players assault the objective and flush the enemies out. Set up just outside the objective in a ditch or behind some trees. When you’re charging towards an objective, stop before you expect to be engaged. These First Aid Kits, Grenades, and other items can be shuffled to your active Squads and Soldiers for better use. You can click one button to Remove Unnecessary Items from soldiers you send to the Academy, or in Squads you aren’t actively using. Manage your inventory, don’t let valuable Weapons and Equipment sit idle.

Thinking about what type of Soldier it is, what type of Squad they are in, and then decide which trait best fits the role. Likewise a Sniper won’t get much use from movement speed much, but they could use that longer breath to wait for a juicy target. Your Flamer doesn’t need to hold his breath for long range shots longer, but he could benefit from extra move speed or stamina to get up close and personal with the enemy faster. Think about your squad type before you choose perks. Don’t let them sit idle on increased squad size while you work to get the correct soldier.
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Spend your upgrade points on What’s Important Now (W.I.N.), maybe boosting XP gain or upgrading your weapons. You have to spec into adding a second type of soldier for specialized squads, meaning an Anti Tank squad can only have one AT soldier until you spec into more. Let alone the correct type of squad members. For example, no need to expand your active Squad members unless you have enough soldiers to fill it. Manage your stat trees by planning ahead. Troopers are your universal soldier type, they go in every Squad. Keep in mind that as you unlock more Squads, you’ll also unlock upgrades for more active squad members. Once you start to get extra soldiers that you can swap out, then send them to the Academy. Again, the Battle pass helps with this, as it gives you extra orders for Soldiers. More soldiers in a Squad means more time in a battle, means more XP for you in the end. Troops are sparse as you’re leveling up, but you’ll want to keep them fully staffed. The Battle pass helps with this, as it gives you extra orders for Soldiers and Weapons.ĭon’t send troops to the academy at first. Nothing worse than buying a Flamer Soldier and not having a Flamethrower to go with him. Keep silver orders for some of these higher level Soldier types, because you’ll have to buy the Soldier AND their weapon. As you spec out your upgrade trees, you’ll be able to spice up your units a bit, adding some utility with Engineers in an AT Squad, Radiomen in a Sniper Squad, Bombers in an Assaulter Squad, etc. Initially you’ll only have access to Marksmen and Assaulters, but there are a BUNCH of other Soldier types that you unlock leveling through your Campaign.

Save your silver Logistics and Soldier orders. Bronze Logistics orders are a tougher call because you have to manage Weapons and Equipment with them, but you can spend them right away too. Burn your bronze Soldier orders as soon as you get them.

The biggest challenge you’ll have off the battlefield is managing your Squads and their Logistics.
